Hockey Rink, again :D
Other Places of Interest.
Wednesday, February 22, 2012
Wednesday, February 15, 2012
Friday, February 10, 2012
Wednesday, February 8, 2012
Sunday, February 5, 2012
Drawn to Life 3: Follow-Through and Drag
In regards to hair, ears, tails, coattails, skirts, basically anything loose and hanging from the form, there will be a difference in the way these things move in space compared to the rest of the body.
As a rule of thumb, as the figure goes one way, these hanging pieces will go the other, as an exaggeration of Newton's Law, and object in motion will stay in motion, and an object at rest will stay at rest, until acted on by an outside source.
To make this more believable, it is best to drag slightly at first, and then increase within move or at end of move (creating an overlap).
These things will always be in a state of drag, because it takes them a while to react to a movement the body makes. Therefore, as the body changes direction for a second time, the hair, etc will still be reacting to the first change.
As a rule of thumb, as the figure goes one way, these hanging pieces will go the other, as an exaggeration of Newton's Law, and object in motion will stay in motion, and an object at rest will stay at rest, until acted on by an outside source.
To make this more believable, it is best to drag slightly at first, and then increase within move or at end of move (creating an overlap).
These things will always be in a state of drag, because it takes them a while to react to a movement the body makes. Therefore, as the body changes direction for a second time, the hair, etc will still be reacting to the first change.
Drawn to Life 2: Straights and Curves
In both Drawn to Life, and my Design for Media class I have been continuously told to pay attention to straights and curves. In my sketches I tend to do mostly curves or mostly straights, and I am coming to find out, it is best to have an even match of both.
As you are drawing think about which part is the muscle/fat/flesh and which part is the bone/cartilage. The fleshy part will be curved, while the bone part will be straight, forming a series of "D"s.
Although every rule is made to be broken, when for example, a hand is holding onto a hockey stick, the parts of the fingers pads that would usually be round are now flat (straight) against the stick, while the tops of the fingers are curved, because the volume had to go somewhere.
Also, when two fleshy parts push up against one another, it becomes straight.
As you are drawing think about which part is the muscle/fat/flesh and which part is the bone/cartilage. The fleshy part will be curved, while the bone part will be straight, forming a series of "D"s.
Although every rule is made to be broken, when for example, a hand is holding onto a hockey stick, the parts of the fingers pads that would usually be round are now flat (straight) against the stick, while the tops of the fingers are curved, because the volume had to go somewhere.
Also, when two fleshy parts push up against one another, it becomes straight.
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